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Agents index

63 priceable SKUs Updated 10/31/2026, 12:00:00 AM
Index value
$1,090.96
24h
−0.20%
7d
−1.41%
30d
−11.34%
No history for this range.

Constituents

63 priceable SKUs · sorted value · high → low

Sir Bloody Miami Darryl | The Professionals

Sir Bloody Miami Darryl The Professionals, Master

$65.20
24h −0.1%7d −2.4%30d −12%
Primeiro Tenente | Brazilian 1st Battalion

Primeiro Tenente Brazilian 1st Battalion, Distinguished

$63.49
24h −2.7%7d −1.7%30d −6.5%
D Squadron Officer | NZSAS

D Squadron Officer NZSAS, Distinguished

$60.04
24h −1.4%7d +0.6%30d −9.8%
Getaway Sally | The Professionals

Getaway Sally The Professionals, Exceptional

$59.37
24h −0.0%7d +0.5%30d −7.7%
Sir Bloody Loudmouth Darryl | The Professionals

Sir Bloody Loudmouth Darryl The Professionals, Master

$47.74
24h +2.2%7d −2.5%30d −14%
Number K | The Professionals

Number K The Professionals, Superior

$41.16
24h −1.0%7d +0.1%30d −8.4%
Sir Bloody Darryl Royale | The Professionals

Sir Bloody Darryl Royale The Professionals, Master

$34.96
24h +0.6%7d −1.4%30d −7.2%
Cmdr. Frank 'Wet Sox' Baroud | SEAL Frogman

Cmdr. Frank 'Wet Sox' Baroud SEAL Frogman, Master

$33.69
24h −0.6%7d −0.6%30d −9.9%
Cmdr. Davida 'Goggles' Fernandez | SEAL Frogman

Cmdr. Davida 'Goggles' Fernandez SEAL Frogman, Master

$33.44
24h −0.4%7d −3.0%30d −15%
Vypa Sista of the Revolution | Guerrilla Warfare

Vypa Sista of the Revolution Guerrilla Warfare, Master

$31.94
24h −1.3%7d −3.6%30d −16%
Sir Bloody Skullhead Darryl | The Professionals

Sir Bloody Skullhead Darryl The Professionals, Master

$30.06
24h +3.0%7d +1.7%30d −6.3%
Sir Bloody Silent Darryl | The Professionals

Sir Bloody Silent Darryl The Professionals, Master

$28.76
24h −0.3%7d −3.5%30d −8.5%
Trapper | Guerrilla Warfare

Trapper Guerrilla Warfare, Exceptional

$27.68
24h +4.3%7d +1.1%30d −3.3%
Bloody Darryl The Strapped | The Professionals

Bloody Darryl The Strapped The Professionals, Superior

$26.37
24h +1.4%7d −0.7%30d −4.6%
Elite Trapper Solman | Guerrilla Warfare

Elite Trapper Solman Guerrilla Warfare, Superior

$24.19
24h −2.7%7d −3.6%30d −13%
Trapper Aggressor | Guerrilla Warfare

Trapper Aggressor Guerrilla Warfare, Distinguished

$22.24
24h +2.0%7d −1.7%30d −5.6%
Col. Mangos Dabisi | Guerrilla Warfare

Col. Mangos Dabisi Guerrilla Warfare, Exceptional

$21.44
24h +1.3%7d +5.1%30d −5.3%
Little Kev | The Professionals

Little Kev The Professionals, Exceptional

$20.87
24h −0.1%7d +2.6%30d −9.6%
'Medium Rare' Crasswater | Guerrilla Warfare

'Medium Rare' Crasswater Guerrilla Warfare, Master

$20.69
24h −0.4%7d +1.3%30d −6.5%
Jungle Rebel | Elite Crew

Jungle Rebel Elite Crew, Distinguished

$18.49
24h +13%7d +20%30d +9.7%
Chem-Haz Capitaine | Gendarmerie Nationale

Chem-Haz Capitaine Gendarmerie Nationale, Superior

$16.34
24h +2.8%7d +0.9%30d −9.8%
Crasswater The Forgotten | Guerrilla Warfare

Crasswater The Forgotten Guerrilla Warfare, Master

$15.80
24h +0.9%7d +2.1%30d −8.7%
Special Agent Ava | FBI

Special Agent Ava FBI, Master

$15.77
24h +0.8%7d −2.4%30d −8.6%
Chef d'Escadron Rouchard | Gendarmerie Nationale

Chef d'Escadron Rouchard Gendarmerie Nationale, Master

$15.57
24h −2.1%7d −4.6%30d −13%
Lieutenant Rex Krikey | SEAL Frogman

Lieutenant Rex Krikey SEAL Frogman, Superior

$14.27
24h +0.4%7d −2.2%30d −19%
Safecracker Voltzmann | The Professionals

Safecracker Voltzmann The Professionals, Superior

$14.09
24h +0.2%7d −1.6%30d −8.9%
Officer Jacques Beltram | Gendarmerie Nationale

Officer Jacques Beltram Gendarmerie Nationale, Exceptional

$12.76
24h +2.3%7d +1.2%30d −11%
Lt. Commander Ricksaw | NSWC SEAL

Lt. Commander Ricksaw NSWC SEAL, Master

$12.53
24h −0.5%7d −1.9%30d −16%
Sergeant Bombson | SWAT

Sergeant Bombson SWAT, Exceptional

$11.99
24h −0.5%7d −1.1%30d −14%
Cmdr. Mae 'Dead Cold' Jamison | SWAT

Cmdr. Mae 'Dead Cold' Jamison SWAT, Master

$11.96
24h −1.1%7d −1.8%30d −13%
Arno The Overgrown | Guerrilla Warfare

Arno The Overgrown Guerrilla Warfare, Superior

$11.11
24h −2.5%7d −2.5%30d −16%
Street Soldier | Phoenix

Street Soldier Phoenix, Distinguished

$10.97
24h −3.6%7d −5.9%30d −27%
Lieutenant 'Tree Hugger' Farlow | SWAT

Lieutenant 'Tree Hugger' Farlow SWAT, Exceptional

$10.59
24h −0.5%7d −1.1%30d −17%
'Blueberries' Buckshot | NSWC SEAL

'Blueberries' Buckshot NSWC SEAL, Exceptional

$10.53
24h +3.7%7d −2.3%30d −9.6%
3rd Commando Company | KSK

3rd Commando Company KSK, Distinguished

$9.42
24h +3.8%7d +7.3%30d −3.0%
Sous-Lieutenant Medic | Gendarmerie Nationale

Sous-Lieutenant Medic Gendarmerie Nationale, Exceptional

$8.72
24h −0.6%7d −1.3%30d −21%
'The Doctor' Romanov | Sabre

'The Doctor' Romanov Sabre, Master

$8.49
24h −0.6%7d −5.1%30d −9.0%
Operator | FBI SWAT

Operator FBI SWAT, Distinguished

$8.48
24h +1.2%7d −0.6%30d −9.9%
Bio-Haz Specialist | SWAT

Bio-Haz Specialist SWAT, Distinguished

$8.44
24h +0.1%7d −2.3%30d −14%
Michael Syfers  | FBI Sniper

Michael Syfers FBI Sniper, Superior

$8.41
24h +0.7%7d −3.5%30d −11%
Seal Team 6 Soldier | NSWC SEAL

Seal Team 6 Soldier NSWC SEAL, Distinguished

$8.38
24h +0.6%7d −1.4%30d −8.0%
Chem-Haz Specialist | SWAT

Chem-Haz Specialist SWAT, Distinguished

$8.27
24h −0.8%7d −3.6%30d −15%
John 'Van Healen' Kask | SWAT

John 'Van Healen' Kask SWAT, Exceptional

$8.11
24h −1.5%7d −2.1%30d −19%
Ground Rebel  | Elite Crew

Ground Rebel Elite Crew, Distinguished

$8.00
24h +0.4%7d −2.7%30d −9.5%
Aspirant | Gendarmerie Nationale

Aspirant Gendarmerie Nationale, Distinguished

$7.91
24h −0.4%7d −0.9%30d −12%
The Elite Mr. Muhlik | Elite Crew

The Elite Mr. Muhlik Elite Crew, Master

$7.59
24h −0.3%7d −4.1%30d −13%
Osiris | Elite Crew

Osiris Elite Crew, Exceptional

$7.15
24h +0.1%7d +0.8%30d −7.0%
1st Lieutenant Farlow | SWAT

1st Lieutenant Farlow SWAT, Superior

$6.77
24h −1.2%7d −2.0%30d −14%
B Squadron Officer | SAS

B Squadron Officer SAS, Distinguished

$6.72
24h −0.3%7d −1.8%30d −18%
Markus Delrow | FBI HRT

Markus Delrow FBI HRT, Exceptional

$6.37
24h −0.3%7d −3.8%30d −13%
Page 1 of 2

About the Agents Index

About

About the Agents Index

The AGENTS index aggregates every priceable agent skin — Master Agents, Distinguished, Exceptional, Superior — into a single daily total. Agents don't have a wear or StatTrak axis, so each SKU is essentially one unit, and the index tracks them all.

Methodology

Every agent variant with a fresh cross-market median enters the daily snapshot. Because agents lack the wear-tier multiplication that explodes the SKU count for weapon skins, the index's SKU count stays much closer to the unique-agent catalog size.

FAQ

Agents Index — Frequently Asked Questions

Why is the Agents index smaller than other categoricals?
Agents are a relatively small catalog — a few dozen Master Agents and Distinguished/Exceptional/Superior tiers — with low-to-medium per-unit prices and limited StatTrak-equivalent stratification. Liquidity is also lower. Expect a smaller absolute total than Knives or Stickers and a more discrete chart that occasionally spikes when an operation releases new agents.
Are agent variants by name (e.g. The Doctor vs. Special Agent Ava) tracked separately?
Yes — every agent SKU is a distinct priceable variant in the catalog and contributes its own median to the index total. There's no wear or StatTrak axis on agents, so the SKU count is much closer to the unique-agent count than it is for skinned weapons or knives.
What is a CS2 market index?
A market index is the total median market value of every priceable variant inside a defined slice of the CS2 economy. CSSkinLab snapshots every index daily, so each chart point is the sum of the cross-market median price of every wear × StatTrak combination for every item in that slice on that calendar day. It's the cleanest way to track whether a category is rising, falling, or flat without watching individual skins.
How is the index total calculated?
For each priceable SKU in the slice, the worker takes the latest cross-market median price (filtered to entries with at least one market reporting and a snapshot from the last 24 hours), then sums those medians in cents. SKUs with stale or missing prices are excluded from the day's snapshot, which is why the SKU count moves slightly day-to-day.
Why use the median price instead of an average or Steam price?
Single-marketplace prices swing on small volume, and arithmetic averages get pulled around by outliers — one mispriced listing on a low-volume skin shifts the mean. The median is robust against those distortions, and pulling it from multiple marketplaces (Steam Market, Buff163, CSFloat, Skinport, DMarket) cancels out platform-specific noise. The result is a stable, comparable number across days.
How often do the indexes update?
Snapshots run once per day at 06:00 UTC. The chart on each detail page replays the historical snapshots; the totals shown at the top of each card use the most recent snapshot. Inter-day price movement isn't reflected — if you want minute-level prices, the per-item pages and the trade-up calculators consume the same medians at full refresh cadence.
What's excluded from the indexes?
Souvenir skins are excluded entirely from every index because they live in a separate, low-liquidity sub-market. The Cases index includes weapon cases only — souvenir packages, sticker capsules, autograph capsules, and Armory boxes are intentionally out. SKUs without a recent cross-market median (no marketplace reporting in the last 24 hours) are also dropped from that day's total so the chart doesn't drift on stale data.
What's the difference between ALL_ITEMS and the categorical indexes?
ALL_ITEMS sums every priceable variant in the catalog — the broad market. The categorical indexes (Knives, Gloves, Cases, Stickers, Agents, Charms, Patches) each sum only their slice. Because of overlap rules and exclusions they don't add up to ALL_ITEMS exactly: ALL_ITEMS also covers regular weapon skins, music kits, and other priceable items that don't have their own top-level index yet.
How do collection indexes work?
Each CS2 collection (e.g. The Mirage Collection, The Train 2025 Collection) gets its own daily index that sums every priceable variant of every skin in that collection. STICKER_SLAB items are excluded so the index reflects skin float-and-wear permutations rather than sticker capsule contents. Collections without any priceable SKU on a given day produce no snapshot for that day — gaps in the chart are real, not bugs.
How do the day, week, and month deltas get calculated?
Each delta compares today's snapshot against the snapshot from N days ago — 1 day for the D delta, 7 days for W, 30 days for M. The percentage is `(today − thenAgo) / thenAgo`. If that historical snapshot doesn't exist (e.g. for a brand-new collection), the corresponding delta renders as `—` instead of a misleading zero.
Can I use the indexes to track CS2 market trends?
Yes — that's the explicit purpose. ALL_ITEMS gives you a broad-market trendline. The categorical indexes show whether knives, cases, or stickers are leading or lagging. Collection indexes are useful for spotting capsule-driven moves (a recent operation pushing one collection up while everything else flatlines). The 30D / 90D / 1Y / All toggle on each chart lets you frame the time window you care about.
Why does my collection index show $0 or no chart?
Either no SKU in that collection has a fresh cross-market median (every skin is below the minimum-marketplace threshold or stale beyond 24 hours), or the collection only contains items the index excludes (souvenirs, sticker slabs). New collections also take one daily aggregation cycle — the 06:00 UTC run — to appear. If a previously populated collection drops to $0, it's almost always a temporary price-feed gap that resolves on the next run.

Related

Related Indexes