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Auto Racing Sticker Collection index

28 priceable SKUs Updated 10/31/2026, 12:00:00 AM
Index value
$38.28
24h
−1.69%
7d
−5.13%
30d
−3.55%
No history for this range.

Constituents

28 priceable SKUs · sorted value · high → low

Sticker | Digital Dashboard (Lenticular)

Sticker Digital Dashboard (Lenticular), Base Grade

$15.98
24h −1.0%7d −3.9%30d −9.8%
Sticker | Burnout (Lenticular)

Sticker Burnout (Lenticular), Base Grade

$5.54
24h −0.7%7d −4.4%30d −17%
Sticker | NITRO! (Lenticular)

Sticker NITRO! (Lenticular), Base Grade

$5.19
24h −1.5%7d −2.4%30d −8.5%
Sticker | Handheld (Lenticular)

Sticker Handheld (Lenticular), Base Grade

$4.95
24h −0.4%7d −2.8%30d −16%
Sticker | Please Be Patient

Sticker Please Be Patient, Base Grade

$0.96
24h −9.4%7d −8.6%30d +182%
Sticker | Born To Peek (Foil)

Sticker Born To Peek (Foil), Base Grade

$0.95
24h +1.0%7d +2.1%30d −1.0%
Sticker | Turbo Peek (Foil)

Sticker Turbo Peek (Foil), Base Grade

$0.66
24h −1.5%7d 0.0%30d −23%
Sticker | Eco Mode (Foil)

Sticker Eco Mode (Foil), Base Grade

$0.65
24h 0.0%7d +3.1%30d −9.6%
Sticker | Lucky Charms (Foil)

Sticker Lucky Charms (Foil), Base Grade

$0.45
24h 0.0%7d −4.3%30d −8.3%
Sticker | Sniper Ahead (Foil)

Sticker Sniper Ahead (Foil), Base Grade

$0.39
24h −2.4%7d −4.8%30d −9.1%
Sticker | First Lap (Holo)

Sticker First Lap (Holo), Base Grade

$0.27
24h −19%7d −12%30d −19%
Sticker | Cone Zone (Holo)

Sticker Cone Zone (Holo), Base Grade

$0.27
24h +7.1%7d +20%30d +11%
Sticker | Bomb On Board

Sticker Bomb On Board, Base Grade

$0.20
24h +17%7d +5.0%30d +31%
Sticker | Safety First (Holo)

Sticker Safety First (Holo), Base Grade

$0.17
24h 0.0%7d 0.0%30d −19%
Sticker | Engine Start (Holo)

Sticker Engine Start (Holo), Base Grade

$0.17
24h 0.0%7d +6.3%30d −26%
Sticker | Neo-Rush (Holo)

Sticker Neo-Rush (Holo), Base Grade

$0.16
24h +29%7d +29%30d +20%
Sticker | Roentgen Raceclub

Sticker Roentgen Raceclub, Base Grade

$0.15
24h 0.0%7d +400%30d +150%
Sticker | Run Boost Lift Kits

Sticker Run Boost Lift Kits, Base Grade

$0.14
24h −24%7d +136%30d +86%
Sticker | Neo-Hold (Holo)

Sticker Neo-Hold (Holo), Base Grade

$0.13
24h −12%7d 0.0%30d 0.0%
Sticker | Sand Dune Baja Tour

Sticker Sand Dune Baja Tour, Base Grade

$0.08
24h 0.0%7d +200%30d +200%
Sticker | Defusal Sprint

Sticker Defusal Sprint, Base Grade

$0.06
24h −22%7d 0.0%30d −30%
Sticker | Bunnyhop Hydraulics

Sticker Bunnyhop Hydraulics, Base Grade

$0.05
24h 0.0%7d 0.0%30d −14%
Sticker | W Performance Tires

Sticker W Performance Tires, Base Grade

$0.05
24h 0.0%7d 0.0%30d −17%
Sticker | Killometer

Sticker Killometer, Base Grade

$0.04
24h 0.0%7d +50%30d +50%
Sticker | Boreal Blast

Sticker Boreal Blast, Base Grade

$0.04
24h +33%7d +33%30d 0.0%
Sticker | Safari Shine

Sticker Safari Shine, Base Grade

$0.03
24h 0.0%7d +33%30d −33%
Sticker | Blaze Breeze

Sticker Blaze Breeze, Base Grade

$0.03
24h 0.0%7d 0.0%30d −50%
Sticker | Checkered Kukri

Sticker Checkered Kukri, Base Grade

$0.03
24h +33%7d +33%30d −64%
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About the Auto Racing Sticker Collection Index

About

About the Auto Racing Sticker Collection Index

The Auto Racing Sticker Collection index sums the cross-market median value of every priceable variant inside the Auto Racing Sticker Collection into a single daily total. Use it to see how the collection as a whole — every wear and StatTrak combination of every skin in it — is moving over time, rather than tracking individual SKUs one at a time.

Methodology

Every priceable SKU in the Auto Racing Sticker Collection with a fresh cross-market median (refreshed in the last 24 hours, at least one marketplace reporting) contributes to the daily total. Souvenirs and STICKER_SLAB-only entries are excluded so the index reflects the playable skin permutations of the collection. The chart updates once per day at 06:00 UTC.

FAQ

Auto Racing Sticker Collection Index — Frequently Asked Questions

What is a CS2 market index?
A market index is the total median market value of every priceable variant inside a defined slice of the CS2 economy. CSSkinLab snapshots every index daily, so each chart point is the sum of the cross-market median price of every wear × StatTrak combination for every item in that slice on that calendar day. It's the cleanest way to track whether a category is rising, falling, or flat without watching individual skins.
How is the index total calculated?
For each priceable SKU in the slice, the worker takes the latest cross-market median price (filtered to entries with at least one market reporting and a snapshot from the last 24 hours), then sums those medians in cents. SKUs with stale or missing prices are excluded from the day's snapshot, which is why the SKU count moves slightly day-to-day.
Why use the median price instead of an average or Steam price?
Single-marketplace prices swing on small volume, and arithmetic averages get pulled around by outliers — one mispriced listing on a low-volume skin shifts the mean. The median is robust against those distortions, and pulling it from multiple marketplaces (Steam Market, Buff163, CSFloat, Skinport, DMarket) cancels out platform-specific noise. The result is a stable, comparable number across days.
How often do the indexes update?
Snapshots run once per day at 06:00 UTC. The chart on each detail page replays the historical snapshots; the totals shown at the top of each card use the most recent snapshot. Inter-day price movement isn't reflected — if you want minute-level prices, the per-item pages and the trade-up calculators consume the same medians at full refresh cadence.
What's excluded from the indexes?
Souvenir skins are excluded entirely from every index because they live in a separate, low-liquidity sub-market. The Cases index includes weapon cases only — souvenir packages, sticker capsules, autograph capsules, and Armory boxes are intentionally out. SKUs without a recent cross-market median (no marketplace reporting in the last 24 hours) are also dropped from that day's total so the chart doesn't drift on stale data.
What's the difference between ALL_ITEMS and the categorical indexes?
ALL_ITEMS sums every priceable variant in the catalog — the broad market. The categorical indexes (Knives, Gloves, Cases, Stickers, Agents, Charms, Patches) each sum only their slice. Because of overlap rules and exclusions they don't add up to ALL_ITEMS exactly: ALL_ITEMS also covers regular weapon skins, music kits, and other priceable items that don't have their own top-level index yet.
How do collection indexes work?
Each CS2 collection (e.g. The Mirage Collection, The Train 2025 Collection) gets its own daily index that sums every priceable variant of every skin in that collection. STICKER_SLAB items are excluded so the index reflects skin float-and-wear permutations rather than sticker capsule contents. Collections without any priceable SKU on a given day produce no snapshot for that day — gaps in the chart are real, not bugs.
How do the day, week, and month deltas get calculated?
Each delta compares today's snapshot against the snapshot from N days ago — 1 day for the D delta, 7 days for W, 30 days for M. The percentage is `(today − thenAgo) / thenAgo`. If that historical snapshot doesn't exist (e.g. for a brand-new collection), the corresponding delta renders as `—` instead of a misleading zero.
Can I use the indexes to track CS2 market trends?
Yes — that's the explicit purpose. ALL_ITEMS gives you a broad-market trendline. The categorical indexes show whether knives, cases, or stickers are leading or lagging. Collection indexes are useful for spotting capsule-driven moves (a recent operation pushing one collection up while everything else flatlines). The 30D / 90D / 1Y / All toggle on each chart lets you frame the time window you care about.
Why does my collection index show $0 or no chart?
Either no SKU in that collection has a fresh cross-market median (every skin is below the minimum-marketplace threshold or stale beyond 24 hours), or the collection only contains items the index excludes (souvenirs, sticker slabs). New collections also take one daily aggregation cycle — the 06:00 UTC run — to appear. If a previously populated collection drops to $0, it's almost always a temporary price-feed gap that resolves on the next run.

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