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Charms index

78 priceable SKUs Updated 10/31/2026, 12:00:00 AM
Index value
$403.32
24h
+0.77%
7d
+0.32%
30d
−8.56%
No history for this range.

Constituents

78 priceable SKUs · sorted value · high → low

Charm | Butane Buddy

Charm Butane Buddy, Extraordinary

$106.31
24h +0.1%7d +1.3%30d −8.3%
Charm | Lil' Boo

Charm Lil' Boo, Extraordinary

$70.39
24h +2.3%7d +2.5%30d −4.5%
Charm | 8 Ball IGL

Charm 8 Ball IGL, Extraordinary

$28.47
24h −0.6%7d +0.2%30d −11%
Charm | Lil' Eldritch

Charm Lil' Eldritch, Extraordinary

$26.30
24h −1.2%7d −0.3%30d −3.5%
Charm | Quick Silver

Charm Quick Silver, Extraordinary

$23.94
24h +7.5%7d +4.3%30d +4.5%
Charm | Hot Howl

Charm Hot Howl, Extraordinary

$17.99
24h −0.3%7d −3.0%30d −8.6%
Charm | Lil' Ferno

Charm Lil' Ferno, Extraordinary

$12.46
24h +1.2%7d +0.3%30d −8.1%
Charm | Glitter Bomb

Charm Glitter Bomb, Extraordinary

$11.59
24h +0.5%7d −1.0%30d −10.0%
Charm | Baby Karat T

Charm Baby Karat T, Extraordinary

$10.58
24h −0.3%7d −9.3%30d −22%
Charm | Lil' Serpent

Charm Lil' Serpent, Extraordinary

$9.75
24h −0.3%7d −4.5%30d −7.2%
Charm | Semi-Precious

Charm Semi-Precious, Exotic

$8.24
24h −3.3%7d −8.5%30d −19%
Charm | Baby Karat CT

Charm Baby Karat CT, Extraordinary

$7.63
24h +1.2%7d −0.8%30d −12%
Charm | Hot Wurst

Charm Hot Wurst, Extraordinary

$7.05
24h −0.8%7d −2.9%30d −24%
Charm | Lil' Happy

Charm Lil' Happy, Exotic

$5.33
24h −0.9%7d −3.8%30d −8.0%
Charm | Diamond Dog

Charm Diamond Dog, Exotic

$4.16
24h −3.5%7d −9.6%30d −27%
Charm | Lil' Hero

Charm Lil' Hero, Exotic

$3.82
24h +0.3%7d +1.6%30d −8.3%
Charm | Lil' Yeti

Charm Lil' Yeti, Exotic

$3.42
24h −4.2%7d −3.9%30d −5.0%
Charm | Piñatita

Charm Piñatita, Exotic

$2.96
24h +1.4%7d −1.4%30d −7.9%
Charm | Titeenium AWP

Charm Titeenium AWP, Exotic

$2.61
24h +2.3%7d +0.8%30d −5.8%
Charm | Lil' Eco

Charm Lil' Eco, Exotic

$2.38
24h +0.4%7d −0.4%30d −4.5%
Charm | Hungry Eyes

Charm Hungry Eyes, Exotic

$2.28
24h +1.3%7d +1.8%30d −1.3%
Charm | Flash Bomb

Charm Flash Bomb, Exotic

$2.24
24h 0.0%7d +0.9%30d −3.9%
Charm | Eye of Ball

Charm Eye of Ball, Exotic

$2.22
24h +0.4%7d −1.3%30d −6.7%
Charm | Lil' Monster

Charm Lil' Monster, Exotic

$2.21
24h −0.4%7d −5.9%30d −25%
Charm | Lil' Chirp

Charm Lil' Chirp, Exotic

$2.19
24h 0.0%7d −6.9%30d −15%
Charm | Die-cast AK

Charm Die-cast AK, Remarkable

$2.18
24h 0.0%7d −3.9%30d −4.3%
Charm | Magmatude

Charm Magmatude, Remarkable

$1.66
24h +11%7d +11%30d +16%
Charm | Lil' Goop

Charm Lil' Goop, Remarkable

$1.61
24h −1.2%7d −3.0%30d +3.2%
Charm | Lil' Moments

Charm Lil' Moments, Remarkable

$1.43
24h +1.4%7d −0.7%30d −0.7%
Charm | Diner Dog

Charm Diner Dog, Exotic

$1.33
24h +2.3%7d −1.5%30d −10%
Charm | Lil' Squirt

Charm Lil' Squirt, Exotic

$1.23
24h +0.8%7d 0.0%30d −18%
Charm | Lil' Prick

Charm Lil' Prick, Exotic

$1.13
24h −0.9%7d 0.0%30d −12%
Charm | Lil' Teacup

Charm Lil' Teacup, Remarkable

$0.84
24h 0.0%7d +3.7%30d −7.6%
Charm | Lil' Whiskers

Charm Lil' Whiskers, Remarkable

$0.75
24h +4.0%7d +1.3%30d 0.0%
Charm | Lil' Bloody

Charm Lil' Bloody, Remarkable

$0.73
24h 0.0%7d +2.7%30d +4.2%
Charm | Pocket Pop

Charm Pocket Pop, Remarkable

$0.72
24h −1.4%7d −2.7%30d 0.0%
Charm | Chicken Lil'

Charm Chicken Lil', Remarkable

$0.57
24h +5.4%7d 0.0%30d −6.3%
Charm | Glamour Shot

Charm Glamour Shot, Remarkable

$0.56
24h +7.4%7d −1.7%30d −1.7%
Charm | Lil' Buns

Charm Lil' Buns, Remarkable

$0.55
24h −5.2%7d −1.8%30d −5.2%
Charm | That's Bananas

Charm That's Bananas, Remarkable

$0.53
24h −3.9%7d −3.9%30d 0.0%
Charm | Lil' Dumplin'

Charm Lil' Dumplin', Remarkable

$0.48
24h −2.0%7d −9.4%30d −2.0%
Charm | Bomb Tag

Charm Bomb Tag, Remarkable

$0.46
24h +4.5%7d +7.0%30d +2.2%
Charm | Dr. Brian

Charm Dr. Brian, Remarkable

$0.45
24h +4.4%7d 0.0%30d +6.8%
Charm | Big Brain

Charm Big Brain, Remarkable

$0.43
24h −4.4%7d +2.4%30d +4.9%
Charm | POP Art

Charm POP Art, Remarkable

$0.43
24h −2.3%7d −4.4%30d 0.0%
Charm | Lil' Sandy

Charm Lil' Sandy, Remarkable

$0.43
24h 0.0%7d −2.3%30d −4.4%
Charm | Hot Hands

Charm Hot Hands, Remarkable

$0.38
24h −2.6%7d −2.6%30d −5.1%
Charm | Lil' Chomper

Charm Lil' Chomper, Remarkable

$0.31
24h 0.0%7d +6.9%30d −3.1%
Charm | Lil' Facelift

Charm Lil' Facelift, Remarkable

$0.29
24h +3.6%7d +12%30d +7.4%
Charm | Disco MAC

Charm Disco MAC, Remarkable

$0.29
24h +3.6%7d +3.6%30d −3.3%
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About the Charms Index

About

About the Charms Index

The CHARMS index tracks the daily total median value of CS2 charms — the keychain-style cosmetic items introduced with the Armory update. As one of the newest cosmetic categories in the game, charm liquidity and catalog size are still growing rapidly, which makes this index one of the more volatile to watch.

Methodology

Every priceable charm SKU with a fresh cross-market median in the last 24 hours contributes to the daily total. Pattern-level price differences are folded into the per-SKU median rather than tracked separately at the index level — for pattern-specific pricing, the per-item pages are the right tool.

FAQ

Charms Index — Frequently Asked Questions

What are Charms in CS2?
Charms are the keychain-style cosmetics introduced with the Armory update — they attach to weapons and have their own rarity tiers and patterns. The Charms index sums every priceable charm variant with a fresh cross-market median and is one of the newest top-level indexes on this site. Expect higher relative volatility while the catalog and supply continue to grow.
Are charm patterns (#1, #2, etc.) counted as separate SKUs?
Charms are priced by SKU, and pattern-specific demand isn't directly visible in the index — the index reflects the median across all listings of that SKU, which folds pattern premiums into a single number. If you want pattern-level pricing, use the per-item pages.
What is a CS2 market index?
A market index is the total median market value of every priceable variant inside a defined slice of the CS2 economy. CSSkinLab snapshots every index daily, so each chart point is the sum of the cross-market median price of every wear × StatTrak combination for every item in that slice on that calendar day. It's the cleanest way to track whether a category is rising, falling, or flat without watching individual skins.
How is the index total calculated?
For each priceable SKU in the slice, the worker takes the latest cross-market median price (filtered to entries with at least one market reporting and a snapshot from the last 24 hours), then sums those medians in cents. SKUs with stale or missing prices are excluded from the day's snapshot, which is why the SKU count moves slightly day-to-day.
Why use the median price instead of an average or Steam price?
Single-marketplace prices swing on small volume, and arithmetic averages get pulled around by outliers — one mispriced listing on a low-volume skin shifts the mean. The median is robust against those distortions, and pulling it from multiple marketplaces (Steam Market, Buff163, CSFloat, Skinport, DMarket) cancels out platform-specific noise. The result is a stable, comparable number across days.
How often do the indexes update?
Snapshots run once per day at 06:00 UTC. The chart on each detail page replays the historical snapshots; the totals shown at the top of each card use the most recent snapshot. Inter-day price movement isn't reflected — if you want minute-level prices, the per-item pages and the trade-up calculators consume the same medians at full refresh cadence.
What's excluded from the indexes?
Souvenir skins are excluded entirely from every index because they live in a separate, low-liquidity sub-market. The Cases index includes weapon cases only — souvenir packages, sticker capsules, autograph capsules, and Armory boxes are intentionally out. SKUs without a recent cross-market median (no marketplace reporting in the last 24 hours) are also dropped from that day's total so the chart doesn't drift on stale data.
What's the difference between ALL_ITEMS and the categorical indexes?
ALL_ITEMS sums every priceable variant in the catalog — the broad market. The categorical indexes (Knives, Gloves, Cases, Stickers, Agents, Charms, Patches) each sum only their slice. Because of overlap rules and exclusions they don't add up to ALL_ITEMS exactly: ALL_ITEMS also covers regular weapon skins, music kits, and other priceable items that don't have their own top-level index yet.
How do collection indexes work?
Each CS2 collection (e.g. The Mirage Collection, The Train 2025 Collection) gets its own daily index that sums every priceable variant of every skin in that collection. STICKER_SLAB items are excluded so the index reflects skin float-and-wear permutations rather than sticker capsule contents. Collections without any priceable SKU on a given day produce no snapshot for that day — gaps in the chart are real, not bugs.
How do the day, week, and month deltas get calculated?
Each delta compares today's snapshot against the snapshot from N days ago — 1 day for the D delta, 7 days for W, 30 days for M. The percentage is `(today − thenAgo) / thenAgo`. If that historical snapshot doesn't exist (e.g. for a brand-new collection), the corresponding delta renders as `—` instead of a misleading zero.
Can I use the indexes to track CS2 market trends?
Yes — that's the explicit purpose. ALL_ITEMS gives you a broad-market trendline. The categorical indexes show whether knives, cases, or stickers are leading or lagging. Collection indexes are useful for spotting capsule-driven moves (a recent operation pushing one collection up while everything else flatlines). The 30D / 90D / 1Y / All toggle on each chart lets you frame the time window you care about.
Why does my collection index show $0 or no chart?
Either no SKU in that collection has a fresh cross-market median (every skin is below the minimum-marketplace threshold or stale beyond 24 hours), or the collection only contains items the index excludes (souvenirs, sticker slabs). New collections also take one daily aggregation cycle — the 06:00 UTC run — to appear. If a previously populated collection drops to $0, it's almost always a temporary price-feed gap that resolves on the next run.

Related

Related Indexes