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Cases index

44 priceable SKUs Updated 10/31/2026, 12:00:00 AM
Index value
$363.48
24h
+1.30%
7d
−1.77%
30d
−5.08%
No history for this range.

Constituents

44 priceable SKUs · sorted value · high → low

CS:GO Weapon Case

CS:GO Weapon Case, Base Grade

$102.17
24h +4.9%7d +2.4%30d +1.1%
Operation Bravo Case

Operation Bravo Case, Base Grade

$53.03
24h +1.9%7d +0.5%30d −3.3%
eSports 2013 Case

eSports 2013 Case, Base Grade

$40.26
24h −2.3%7d −1.1%30d −3.7%
Operation Hydra Case

Operation Hydra Case, Base Grade

$23.07
24h −1.4%7d −5.5%30d −6.2%
CS:GO Weapon Case 2

CS:GO Weapon Case 2, Base Grade

$17.98
24h +0.2%7d −5.6%30d −9.8%
CS:GO Weapon Case 3

CS:GO Weapon Case 3, Base Grade

$11.27
24h −2.9%7d −7.3%30d −11%
eSports 2013 Winter Case

eSports 2013 Winter Case, Base Grade

$10.28
24h +1.2%7d +0.8%30d −9.1%
eSports 2014 Summer Case

eSports 2014 Summer Case, Base Grade

$10.19
24h −2.1%7d −2.6%30d −11%
Winter Offensive Weapon Case

Winter Offensive Weapon Case, Base Grade

$8.99
24h −0.9%7d −0.7%30d −1.2%
Glove Case

Glove Case, Base Grade

$8.57
24h −0.6%7d −3.1%30d −8.3%
Huntsman Weapon Case

Huntsman Weapon Case, Base Grade

$7.06
24h −3.1%7d +2.7%30d −13%
Operation Breakout Weapon Case

Operation Breakout Weapon Case, Base Grade

$6.95
24h −1.4%7d +0.1%30d +0.6%
Operation Riptide Case

Operation Riptide Case, Base Grade

$6.40
24h +1.3%7d +3.4%30d −17%
Operation Broken Fang Case

Operation Broken Fang Case, Base Grade

$4.88
24h −2.4%7d −4.2%30d −13%
Chroma Case

Chroma Case, Base Grade

$3.94
24h −2.0%7d −2.5%30d −11%
Operation Vanguard Weapon Case

Operation Vanguard Weapon Case, Base Grade

$3.92
24h −0.8%7d −4.6%30d −11%
Shattered Web Case

Shattered Web Case, Base Grade

$3.52
24h −0.6%7d −2.8%30d −11%
Chroma 2 Case

Chroma 2 Case, Base Grade

$3.22
24h −0.6%7d −5.3%30d −8.3%
Spectrum Case

Spectrum Case, Base Grade

$3.19
24h −0.9%7d +1.3%30d −2.5%
Operation Phoenix Weapon Case

Operation Phoenix Weapon Case, Base Grade

$3.17
24h +3.3%7d +4.3%30d −7.6%
Chroma 3 Case

Chroma 3 Case, Base Grade

$2.90
24h −3.7%7d −6.2%30d −8.3%
Spectrum 2 Case

Spectrum 2 Case, Base Grade

$2.55
24h +1.1%7d −0.4%30d −2.2%
Gamma 2 Case

Gamma 2 Case, Base Grade

$2.54
24h −0.8%7d −2.3%30d −9.9%
Gamma Case

Gamma Case, Base Grade

$2.53
24h +1.6%7d −3.8%30d −7.2%
Revolver Case

Revolver Case, Base Grade

$2.36
24h −1.3%7d −4.9%30d −10%
Operation Wildfire Case

Operation Wildfire Case, Base Grade

$2.35
24h −0.9%7d −6.0%30d −12%
X-Ray P250 Package

X-Ray P250 Package, Base Grade

$1.85
24h +6.9%7d +8.8%30d +9.5%
Anubis Collection Package

Anubis Collection Package, Base Grade

$1.76
24h −1.7%7d +5.0%30d −3.4%
Shadow Case

Shadow Case, Base Grade

$1.38
24h −0.7%7d −7.4%30d −14%
Falchion Case

Falchion Case, Base Grade

$1.33
24h +4.7%7d −2.2%30d −9.5%
Horizon Case

Horizon Case, Base Grade

$1.29
24h +3.1%7d +1.6%30d −5.1%
Prisma Case

Prisma Case, Base Grade

$0.96
24h +3.2%7d −3.0%30d −14%
Prisma 2 Case

Prisma 2 Case, Base Grade

$0.93
24h −1.1%7d −2.1%30d −15%
Danger Zone Case

Danger Zone Case, Base Grade

$0.90
24h −1.1%7d −1.1%30d −13%
Dreams & Nightmares Case

Dreams & Nightmares Case, Base Grade

$0.74
24h −2.7%7d −13%30d −25%
CS20 Case

CS20 Case, Base Grade

$0.69
24h 0.0%7d −4.2%30d −16%
Gallery Case

Gallery Case, Base Grade

$0.53
24h 0.0%7d −1.9%30d −13%
Fever Case

Fever Case, Base Grade

$0.52
24h 0.0%7d −3.6%30d −8.6%
Clutch Case

Clutch Case, Base Grade

$0.36
24h 0.0%7d −7.7%30d −20%
Fracture Case

Fracture Case, Base Grade

$0.34
24h −5.9%7d −5.9%30d −20%
Snakebite Case

Snakebite Case, Base Grade

$0.25
24h 0.0%7d −7.4%30d −29%
Recoil Case

Recoil Case, Base Grade

$0.17
24h −5.6%7d −5.6%30d −26%
Revolution Case

Revolution Case, Base Grade

$0.13
24h 0.0%7d −13%30d −19%
Kilowatt Case

Kilowatt Case, Base Grade

$0.08
24h +14%7d −20%30d −27%
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About the Cases Index

About

About the Cases Index

The CASES index tracks the daily total median value of every priceable weapon case in CS2. Sticker capsules, music-kit boxes, Armory containers, and souvenir packages are intentionally excluded so the signal stays clean: this is a weapon-cases-only view of the storage-and-speculation market.

Methodology

Cases enter the index based on `crateType` membership — weapon cases only — and the same 24-hour median freshness rule applies as for every other index. A case with no recent price across any marketplace drops out of the day's snapshot until liquidity returns.

FAQ

Cases Index — Frequently Asked Questions

Why are sticker capsules and Armory boxes excluded from the Cases index?
Cases is intentionally a weapon-cases-only index. Sticker capsules, autograph capsules, music-kit boxes, Armory containers, and souvenir packages all behave very differently from weapon cases — different supply curves, different drop sources, different liquidity — and bundling them would muddy the signal. They're tracked separately under the Stickers index and via the per-collection indexes when applicable.
How does the Cases index react when Valve releases a new operation?
Two things tend to happen and the index captures both: existing cases rally on speculation that older drops will get rarer, and the new case starts trading at premium during launch hype before settling. The 30D and 90D toggles are the right windows for spotting that pattern — D and W are usually too noisy.
What is a CS2 market index?
A market index is the total median market value of every priceable variant inside a defined slice of the CS2 economy. CSSkinLab snapshots every index daily, so each chart point is the sum of the cross-market median price of every wear × StatTrak combination for every item in that slice on that calendar day. It's the cleanest way to track whether a category is rising, falling, or flat without watching individual skins.
How is the index total calculated?
For each priceable SKU in the slice, the worker takes the latest cross-market median price (filtered to entries with at least one market reporting and a snapshot from the last 24 hours), then sums those medians in cents. SKUs with stale or missing prices are excluded from the day's snapshot, which is why the SKU count moves slightly day-to-day.
Why use the median price instead of an average or Steam price?
Single-marketplace prices swing on small volume, and arithmetic averages get pulled around by outliers — one mispriced listing on a low-volume skin shifts the mean. The median is robust against those distortions, and pulling it from multiple marketplaces (Steam Market, Buff163, CSFloat, Skinport, DMarket) cancels out platform-specific noise. The result is a stable, comparable number across days.
How often do the indexes update?
Snapshots run once per day at 06:00 UTC. The chart on each detail page replays the historical snapshots; the totals shown at the top of each card use the most recent snapshot. Inter-day price movement isn't reflected — if you want minute-level prices, the per-item pages and the trade-up calculators consume the same medians at full refresh cadence.
What's excluded from the indexes?
Souvenir skins are excluded entirely from every index because they live in a separate, low-liquidity sub-market. The Cases index includes weapon cases only — souvenir packages, sticker capsules, autograph capsules, and Armory boxes are intentionally out. SKUs without a recent cross-market median (no marketplace reporting in the last 24 hours) are also dropped from that day's total so the chart doesn't drift on stale data.
What's the difference between ALL_ITEMS and the categorical indexes?
ALL_ITEMS sums every priceable variant in the catalog — the broad market. The categorical indexes (Knives, Gloves, Cases, Stickers, Agents, Charms, Patches) each sum only their slice. Because of overlap rules and exclusions they don't add up to ALL_ITEMS exactly: ALL_ITEMS also covers regular weapon skins, music kits, and other priceable items that don't have their own top-level index yet.
How do collection indexes work?
Each CS2 collection (e.g. The Mirage Collection, The Train 2025 Collection) gets its own daily index that sums every priceable variant of every skin in that collection. STICKER_SLAB items are excluded so the index reflects skin float-and-wear permutations rather than sticker capsule contents. Collections without any priceable SKU on a given day produce no snapshot for that day — gaps in the chart are real, not bugs.
How do the day, week, and month deltas get calculated?
Each delta compares today's snapshot against the snapshot from N days ago — 1 day for the D delta, 7 days for W, 30 days for M. The percentage is `(today − thenAgo) / thenAgo`. If that historical snapshot doesn't exist (e.g. for a brand-new collection), the corresponding delta renders as `—` instead of a misleading zero.
Can I use the indexes to track CS2 market trends?
Yes — that's the explicit purpose. ALL_ITEMS gives you a broad-market trendline. The categorical indexes show whether knives, cases, or stickers are leading or lagging. Collection indexes are useful for spotting capsule-driven moves (a recent operation pushing one collection up while everything else flatlines). The 30D / 90D / 1Y / All toggle on each chart lets you frame the time window you care about.
Why does my collection index show $0 or no chart?
Either no SKU in that collection has a fresh cross-market median (every skin is below the minimum-marketplace threshold or stale beyond 24 hours), or the collection only contains items the index excludes (souvenirs, sticker slabs). New collections also take one daily aggregation cycle — the 06:00 UTC run — to appear. If a previously populated collection drops to $0, it's almost always a temporary price-feed gap that resolves on the next run.

Related

Related Indexes