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The Gods and Monsters Collection index

89 priceable SKUs Updated 10/31/2026, 12:00:00 AM
Index value
$59,620.72
24h
+0.01%
7d
−3.09%
30d
+122.63%
No history for this range.

Constituents

89 priceable SKUs · sorted value · high → low

UMP-45 | Minotaur's Labyrinth

UMP-45 Minotaur's Labyrinth, Mil-Spec Grade

Minimal Wear
$29,737.65
24h 0.0%7d −16%30d −47%
AWP | Medusa

AWP Medusa, Covert

Factory New
$5,145.89
24h 0.0%7d +14%30d +12%
AWP | Medusa

AWP Medusa, Covert

Field-Tested
$3,603.54
24h 0.0%
AWP | Medusa

AWP Medusa, Covert

Minimal Wear
$2,915.11
24h −3.5%7d −2.3%30d +4.2%
M4A4 | Poseidon

M4A4 Poseidon, Classified

Factory New
$2,705.42
24h +0.1%7d +0.1%30d +0.7%
AWP | Medusa

AWP Medusa, Covert

Field-Tested
$2,024.67
24h 0.0%7d −2.0%30d −7.3%
AWP | Medusa

AWP Medusa, Covert

Battle-Scarred
$1,739.52
24h +3.5%7d +1.8%30d −1.0%
AWP | Medusa

AWP Medusa, Covert

Well-Worn
$1,680.58
24h +2.3%7d +2.9%30d +1.9%
M4A4 | Poseidon

M4A4 Poseidon, Classified

Factory New
$1,284.46
24h −3.0%7d +2.4%30d −7.9%
M4A4 | Poseidon

M4A4 Poseidon, Classified

Minimal Wear
$1,277.23
24h 0.0%7d −1.1%30d −9.4%
M4A4 | Poseidon

M4A4 Poseidon, Classified

Field-Tested
$1,067.90
24h −2.8%7d −12%30d −9.4%
M4A4 | Poseidon

M4A4 Poseidon, Classified

Minimal Wear
$1,034.42
24h +2.7%7d +4.3%30d −3.8%
M4A1-S | Icarus Fell

M4A1-S Icarus Fell, Restricted

Factory New
$864.76
24h 0.0%7d +0.7%30d −0.3%
M4A1-S | Icarus Fell

M4A1-S Icarus Fell, Restricted

Minimal Wear
$437.44
24h −1.9%7d −3.5%30d −9.3%
M4A1-S | Icarus Fell

M4A1-S Icarus Fell, Restricted

Factory New
$387.24
24h +2.3%7d +0.8%30d −12%
G3SG1 | Chronos

G3SG1 Chronos, Restricted

Field-Tested
$310.48
24h +12%7d +12%30d +18%
G3SG1 | Chronos

G3SG1 Chronos, Restricted

Factory New
$290.98
24h +0.2%7d +0.7%30d −8.1%
G3SG1 | Chronos

G3SG1 Chronos, Restricted

Minimal Wear
$275.52
24h −0.1%7d −0.1%30d −8.3%
Tec-9 | Hades

Tec-9 Hades, Industrial Grade

Factory New
$206.10
24h −0.4%7d −7.7%30d +1.2%
AWP | Sun in Leo

AWP Sun in Leo, Industrial Grade

Factory New
$192.18
24h 0.0%7d +3.3%30d −5.1%
P2000 | Pathfinder

P2000 Pathfinder, Industrial Grade

Factory New
$184.00
24h 0.0%7d −8.0%30d −0.3%
UMP-45 | Minotaur's Labyrinth

UMP-45 Minotaur's Labyrinth, Mil-Spec Grade

Well-Worn
$147.97
24h +1.0%7d +1.0%30d −2.8%
MP9 | Pandora's Box

MP9 Pandora's Box, Mil-Spec Grade

Field-Tested
$142.26
24h −0.2%7d −2.5%30d +5.8%
P2000 | Pathfinder

P2000 Pathfinder, Industrial Grade

Minimal Wear
$116.86
24h −5.4%7d −8.9%30d +4.6%
MP9 | Pandora's Box

MP9 Pandora's Box, Mil-Spec Grade

Factory New
$103.45
24h −0.3%7d −1.6%30d −15%
UMP-45 | Minotaur's Labyrinth

UMP-45 Minotaur's Labyrinth, Mil-Spec Grade

Factory New
$94.68
24h +0.0%7d +9.3%30d +10%
MP9 | Pandora's Box

MP9 Pandora's Box, Mil-Spec Grade

Minimal Wear
$92.16
24h +7.3%7d −1.3%30d −15%
UMP-45 | Minotaur's Labyrinth

UMP-45 Minotaur's Labyrinth, Mil-Spec Grade

Minimal Wear
$81.16
24h +2.7%7d +2.5%30d −2.0%
UMP-45 | Minotaur's Labyrinth

UMP-45 Minotaur's Labyrinth, Mil-Spec Grade

Field-Tested
$80.93
24h +0.3%7d −0.8%30d −3.7%
AWP | Sun in Leo

AWP Sun in Leo, Industrial Grade

Minimal Wear
$74.28
24h 0.0%7d +30%30d +17%
MP7 | Asterion

MP7 Asterion, Consumer Grade

Factory New
$63.92
24h +0.1%7d +0.8%30d −13%
Dual Berettas | Moon in Libra

Dual Berettas Moon in Libra, Consumer Grade

Factory New
$62.28
24h 0.0%7d +0.3%30d −0.3%
Nova | Moon in Libra

Nova Moon in Libra, Consumer Grade

Well-Worn
$59.17
24h −23%7d +40%30d +47%
MP7 | Asterion

MP7 Asterion, Consumer Grade

Minimal Wear
$55.93
24h −0.1%7d −6.6%30d +62%
AWP | Sun in Leo

AWP Sun in Leo, Industrial Grade

Factory New
$48.76
24h −0.5%7d −13%30d −25%
Nova | Moon in Libra

Nova Moon in Libra, Consumer Grade

Factory New
$48.29
24h 0.0%7d −70%30d −39%
Nova | Moon in Libra

Nova Moon in Libra, Consumer Grade

Battle-Scarred
$45.96
24h +1.2%7d +164%30d +166%
AUG | Daedalus

AUG Daedalus, Consumer Grade

Factory New
$45.39
24h −0.2%7d −1.5%30d +7.8%
Tec-9 | Hades

Tec-9 Hades, Industrial Grade

Well-Worn
$43.07
24h +7.6%7d −11%30d −25%
AWP | Sun in Leo

AWP Sun in Leo, Industrial Grade

Battle-Scarred
$41.00
24h +3.4%7d +1.1%30d +11%
P2000 | Pathfinder

P2000 Pathfinder, Industrial Grade

Field-Tested
$39.19
24h +2.1%7d +1.7%30d −73%
MP7 | Asterion

MP7 Asterion, Consumer Grade

Well-Worn
$38.76
24h +7.6%7d −52%30d −64%
AWP | Sun in Leo

AWP Sun in Leo, Industrial Grade

Field-Tested
$37.90
24h +11%7d −18%30d +30%
Tec-9 | Hades

Tec-9 Hades, Industrial Grade

Battle-Scarred
$37.15
24h +0.3%7d +27%30d −59%
MP7 | Asterion

MP7 Asterion, Consumer Grade

Battle-Scarred
$24.99
24h −3.6%7d +323%30d +9.8%
AWP | Sun in Leo

AWP Sun in Leo, Industrial Grade

Minimal Wear
$24.27
24h +1.9%7d −1.4%30d −6.5%
Dual Berettas | Moon in Libra

Dual Berettas Moon in Libra, Consumer Grade

Minimal Wear
$24.04
24h 0.0%7d +0.3%30d −8.4%
Tec-9 | Hades

Tec-9 Hades, Industrial Grade

Factory New
$22.39
24h +1.8%7d +1.6%30d −14%
AUG | Daedalus

AUG Daedalus, Consumer Grade

Battle-Scarred
$18.45
24h +2.1%7d +1.7%30d −76%
AUG | Daedalus

AUG Daedalus, Consumer Grade

Well-Worn
$18.26
24h +1.1%7d +0.7%30d −77%
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About the The Gods and Monsters Collection Index

About

About the The Gods and Monsters Collection Index

The The Gods and Monsters Collection index sums the cross-market median value of every priceable variant inside the The Gods and Monsters Collection into a single daily total. Use it to see how the collection as a whole — every wear and StatTrak combination of every skin in it — is moving over time, rather than tracking individual SKUs one at a time.

Methodology

Every priceable SKU in the The Gods and Monsters Collection with a fresh cross-market median (refreshed in the last 24 hours, at least one marketplace reporting) contributes to the daily total. Souvenirs and STICKER_SLAB-only entries are excluded so the index reflects the playable skin permutations of the collection. The chart updates once per day at 06:00 UTC.

FAQ

The Gods and Monsters Collection Index — Frequently Asked Questions

What is a CS2 market index?
A market index is the total median market value of every priceable variant inside a defined slice of the CS2 economy. CSSkinLab snapshots every index daily, so each chart point is the sum of the cross-market median price of every wear × StatTrak combination for every item in that slice on that calendar day. It's the cleanest way to track whether a category is rising, falling, or flat without watching individual skins.
How is the index total calculated?
For each priceable SKU in the slice, the worker takes the latest cross-market median price (filtered to entries with at least one market reporting and a snapshot from the last 24 hours), then sums those medians in cents. SKUs with stale or missing prices are excluded from the day's snapshot, which is why the SKU count moves slightly day-to-day.
Why use the median price instead of an average or Steam price?
Single-marketplace prices swing on small volume, and arithmetic averages get pulled around by outliers — one mispriced listing on a low-volume skin shifts the mean. The median is robust against those distortions, and pulling it from multiple marketplaces (Steam Market, Buff163, CSFloat, Skinport, DMarket) cancels out platform-specific noise. The result is a stable, comparable number across days.
How often do the indexes update?
Snapshots run once per day at 06:00 UTC. The chart on each detail page replays the historical snapshots; the totals shown at the top of each card use the most recent snapshot. Inter-day price movement isn't reflected — if you want minute-level prices, the per-item pages and the trade-up calculators consume the same medians at full refresh cadence.
What's excluded from the indexes?
Souvenir skins are excluded entirely from every index because they live in a separate, low-liquidity sub-market. The Cases index includes weapon cases only — souvenir packages, sticker capsules, autograph capsules, and Armory boxes are intentionally out. SKUs without a recent cross-market median (no marketplace reporting in the last 24 hours) are also dropped from that day's total so the chart doesn't drift on stale data.
What's the difference between ALL_ITEMS and the categorical indexes?
ALL_ITEMS sums every priceable variant in the catalog — the broad market. The categorical indexes (Knives, Gloves, Cases, Stickers, Agents, Charms, Patches) each sum only their slice. Because of overlap rules and exclusions they don't add up to ALL_ITEMS exactly: ALL_ITEMS also covers regular weapon skins, music kits, and other priceable items that don't have their own top-level index yet.
How do collection indexes work?
Each CS2 collection (e.g. The Mirage Collection, The Train 2025 Collection) gets its own daily index that sums every priceable variant of every skin in that collection. STICKER_SLAB items are excluded so the index reflects skin float-and-wear permutations rather than sticker capsule contents. Collections without any priceable SKU on a given day produce no snapshot for that day — gaps in the chart are real, not bugs.
How do the day, week, and month deltas get calculated?
Each delta compares today's snapshot against the snapshot from N days ago — 1 day for the D delta, 7 days for W, 30 days for M. The percentage is `(today − thenAgo) / thenAgo`. If that historical snapshot doesn't exist (e.g. for a brand-new collection), the corresponding delta renders as `—` instead of a misleading zero.
Can I use the indexes to track CS2 market trends?
Yes — that's the explicit purpose. ALL_ITEMS gives you a broad-market trendline. The categorical indexes show whether knives, cases, or stickers are leading or lagging. Collection indexes are useful for spotting capsule-driven moves (a recent operation pushing one collection up while everything else flatlines). The 30D / 90D / 1Y / All toggle on each chart lets you frame the time window you care about.
Why does my collection index show $0 or no chart?
Either no SKU in that collection has a fresh cross-market median (every skin is below the minimum-marketplace threshold or stale beyond 24 hours), or the collection only contains items the index excludes (souvenirs, sticker slabs). New collections also take one daily aggregation cycle — the 06:00 UTC run — to appear. If a previously populated collection drops to $0, it's almost always a temporary price-feed gap that resolves on the next run.

Related

Related Indexes